Spotlight

Items in the right column spotlight (currently on vacation)

Spotlight
Street Fighter X Tekken: Who asked for it?
August 10, 2010: Capcom just can't seem to stop starting fights with other companies. Their latest exercise in pint-spilling is unexpected to say the least. Did you ask for this?
Interview of a lifetime: Microsoft talks mouse and keyboard
July 23, 2010: In which Eva Robins attempts to sell you the SideWinder peripheral range, and we attempt to stop her.
Opinion: what can Dragon Quest teach Final Fantasy?
July 22, 2010: A Tale of Two JRPGs. Why Final Fantasy needs to learn to laugh at itself.
GoldenEye remakers not worried by middling Wii shooter sales
July 22, 2010: Activision Producer doesn't see platform as a 'challenge', hints at possible PlayStation Move port.
Interview: R.U.S.E. – RTS with a trick up its sleeve
July 19, 2010: Has RTS finally cracked console? Why World War II? Is truth really the first casualty? VGD talks R.U.S.E. with Ubisoft producer Mathieu Girard.
Live Report: James Bond: Bloodstone – First Impressions
July 16, 2010: We get a first look at the all-new Bond experience from Bizarre Creations and Activision, featuring the vocal talents and cheekbones of star singer Joss Stone.
Ubisoft: play co-op if you want the ‘real’ Future Soldier experience
July 13, 2010: New Ghost Recon sets sights on 'the experience or feeling of being a Spec Ops, with a team of friends.'
Interview: Tom Clancy’s Ghost Recon: Future Soldier
July 13, 2010: We haunt a preview showing of Ubisoft's next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater.
Driver: San Francisco Preview – trafficking with a teleporter
July 9, 2010: John Tanner might have been in the wars, but he's still up for a race. Hands-on with a PS3 build of Ubisoft's unhinged car-chaser.
Interview: Assassin’s Creed Brotherhood
July 8, 2010: Associate Producer Jean-Francois Boivin on drop-in co-op, being true to the universe, high-velocity fighting and the question of yearly sequels.
Why PSP can still compete with 3DS
June 24, 2010: Nintendo's new baby is making quite the splash, but don't count out Sony's grizzled veteran just yet.
PlayStation Move: ‘platform’ or peripheral?
June 22, 2010: Opinion: Move is being marketed as a whole new start for the PlayStation experience, but how much of that is wishful thinking?
E3 2010 – all our coverage in one place
June 19, 2010: How we spent the biggest week in the gaming calendar.
The price of innovation – Move, Kinect, 3DS
June 18, 2010: Our thoughts on the price-points - real and rumoured - of the next three major innovations in console gaming.
Sony’s E3: making a Move on the third parties
June 16, 2010: Twisted Metal and Killzone 3 might be the toast of the PlayStation community at present, but Sony's presser was as much about partnerships as it was home-grown games.
Nintendo’s E3: welcome back, guys, we’ve missed you
June 15, 2010: Miyamoto and co take time away from casual gaming to deliver the E3 presentation their fans have been dreaming of.
Microsoft’s E3: slow and steady wins the race?
June 15, 2010: Microsoft's press conference might have lacked surprises, but the quality and integrity were there.
Opinion: Kinect reveal was for ‘everyone’, just not for you
June 14, 2010: Microsoft's first E3 2010 airing of the newly renamed motion technology left much to be desired.
Call of Duty: Black Ops – The Ultimate Interview
June 2, 2010: Mega-chat with Treyarch's Studio Head Mark Lamia and Community Manager Josh Olin on the seventh Call of Duty.
Blacklight: Tango Down Preview
May 31, 2010: We tango down with Zombie Studios’ Jared Gerritzen for intel on their low-cost, high production FPS.
Black Ops ‘Slaughterhouse’ level was originally for multiplayer
May 29, 2010: As was the crossbow. Treyarch's Mark Lamia talks up 'aggressive' approach to new Call of Duty online.
Treyarch: 60 FPS is a ‘critical component’ of Call of Duty experience
May 28, 2010: Studio head: sky-high frame rate is the reason Call of Duty 'feels so good in your hand'.
Exclusive: first look at digital game trade-ins
May 7, 2010: Behind the scenes with Green Man Gaming, the service that could change the way gamers purchase their games.
Super Street Fighter IV: Community Service
April 29, 2010: Producer. Community Leader. European champion. We hear from three important voices on what Super Street Fighter IV means for fighting games.
SFIV producer ‘desperate’ to make Darkstalkers sequel – and you can help
April 24, 2010: Yoshinori Ono wants you to tell Capcom that you want Darkstalkers. After SFIV, you owe him that much.

 

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