No more hero-worship? Goichi Suda Interview

If his games were any more 8-bit you’d have to blow on the disc before putting it into the Wii. We talk pixels and punks with Suda51.

By Rupert Higham, March 10, 2010


 
Keen to delve further into Suda’s commitment to delivering quality 2D gaming I ask him if he would be interested in making a stand alone retro-styled game outside of the experimental NMH franchise and he responds with a fervour that requires no translation: “Sure. Very, very sure”.


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The bloodletting in this game is quite ludicrous and if it weren't so completely comic book, somebody might notice and actually get offended.

Building on a running theme with NMH’s Pure White Giant Glastonbury (Radiant Silvergun) and NMH2’s Bizarre Jerry 5 (Shikigami no Shiro) shmup tributes, Suda talks about the possibility of re-using a NMH2 character in an all-new game, much as Travis himself migrated from Killer7. “There is a robot character in the game called Glastonbury. It might be interesting making a game with the robot – maybe a shooting game.” Keen not to second guess Suda, and excited at the prospect of seeing a dedicated shmup with that experimental Grasshopper signature, I ask him to confirm he’s not talking about an FPS. Thankfully (or not so thankfully, depending on your preference) he responds: “No, a 2D shooting game”. 


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Collectable are once again hidden away in corners. Let's just hope the camera is a little more accommodating this time around.

As Suda has had no involvement with the forthcoming HD remake, No More Heroes: Heroes’ Paradise, I close up by asking him what the future holds for Travis Touchdown and co. “I’m not sure if it’s possible to do it right now and there are no definite plans for No More Heroes 3 yet, but if I do, I want to make it on the new Wii – Wii 2.” 


Rising Star Games will be bringing No More Heroes 2: Desperate Struggle to European shores on 30th April, accompanied, unlike its predecessor, by the same copious amount of blood as its US counterpart. Expect to see Travis beheading, disembowelling and verbally abusing his way through the top 51 assassins in what promises to be a vastly more diverse and polished game.


One Response to “No more hero-worship? Goichi Suda Interview”

  1. matt says:

    use the gamebryo engine and bring it to the current wii

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