If there’s one thing that sticks out like a sore thumb among the dozens of digits jerked accusingly in Gran Turismo 5‘s direction, it’s the quibble about standard versus premium cars. I have yet to play Polyphony Digital’s latest and, given the abrupt implosion of my PS3′s optical drive, probably won’t be playing it for a while, but when a game attracts censure (and I here respectfully beg to differ with VGD’s Rupert Higham) for offering a “mere” 200 mind-bendingly handsome roadsters alongside 800 passable re-renderings of GT4 motors, you can’t help but wonder if brains have come loose from their moorings.
Sure, GT5′s been hyped and held, hyped and held for so long that many of the models that once dominated its promotional materials probably qualify as antiques, and scratches in the polish are rather less forgivable as a consequence. But you know what? Take a teaspoon of old-fashioned, wholesome proportion. Purge your memory of all the despairing “are we nearly there yet” comments threads you’ve patronised over the past five years, and allow yourself, just for a moment or two, to appreciate the fact that 200 new cars is an awful lot of new cars.
It’s not like you’ll burn through those rides like so many bags of peanuts, either. These are serious bloody automobiles, with suspension and afterburners and leather seatbacks and stuff. You’ll want to get to know ‘em. You’ll want to learn to love ‘em. You’ll want to tune, tuck and tweak ‘em till they can take no more. If you don’t, you’re playing the wrong game. Right?
Maybe I’m wrong. Perhaps you’ve already digested GT5′s cutting-edge suite, and are now staring at last generation’s makeovers with an ashy taste in your mouth and the unmistakeable subterranean ache of a closet Forza Motorsports fan. I’m more of a Mario Kart/WipEout kinda guy, after all – as far as I’m concerned 30+ vehicles is a little gratuitous.
Let me (and the world) know below.