In-depth special features, event reports and editorials.
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Think Limbo’s too short? You’re missing the point entirely August 13, 2010: Edwin addresses the most common criticism of Limbo's morbid masterpiece. Warning: contains major spoilers. |
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Street Fighter X Tekken: Who asked for it? August 10, 2010: Capcom just can't seem to stop starting fights with other companies. Their latest exercise in pint-spilling is unexpected to say the least. Did you ask for this? |
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3D Gaming: Developers give the verdict August 5, 2010: Video Games Daily discusses the pros and cons of 3D gaming with the developers of 3D racers and first person shooters. |
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Kinect: The “secret” formula for awesome controller-free games July 30, 2010: Kinect gaming needn't be the stuff of nightmares. After some serious 'hands off' time with Microsoft's costly peripheral, VGD jots down a few development tips. |
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The next-best thing about 3DS? Turning the 3D off July 28, 2010: Edwin goes hands-on with Nintendo's handsome new console, finding much to praise and a little (just a little) to criticise. |
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Opinion: what can Dragon Quest teach Final Fantasy? July 22, 2010: A Tale of Two JRPGs. Why Final Fantasy needs to learn to laugh at itself. |
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Why PSP can still compete with 3DS June 24, 2010: Nintendo's new baby is making quite the splash, but don't count out Sony's grizzled veteran just yet. |
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PlayStation Move: ‘platform’ or peripheral? June 22, 2010: Opinion: Move is being marketed as a whole new start for the PlayStation experience, but how much of that is wishful thinking? |
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E3 2010 – all our coverage in one place June 19, 2010: How we spent the biggest week in the gaming calendar. |
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The price of innovation – Move, Kinect, 3DS June 18, 2010: Our thoughts on the price-points - real and rumoured - of the next three major innovations in console gaming. |
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Sony’s E3: making a Move on the third parties June 16, 2010: Twisted Metal and Killzone 3 might be the toast of the PlayStation community at present, but Sony's presser was as much about partnerships as it was home-grown games. |
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Nintendo’s E3: welcome back, guys, we’ve missed you June 15, 2010: Miyamoto and co take time away from casual gaming to deliver the E3 presentation their fans have been dreaming of. |
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Microsoft’s E3: slow and steady wins the race? June 15, 2010: Microsoft's press conference might have lacked surprises, but the quality and integrity were there. |
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Opinion: Kinect reveal was for ‘everyone’, just not for you June 14, 2010: Microsoft's first E3 2010 airing of the newly renamed motion technology left much to be desired. |
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Exclusive: first look at digital game trade-ins May 7, 2010: Behind the scenes with Green Man Gaming, the service that could change the way gamers purchase their games. |
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Super Street Fighter IV: Community Service April 29, 2010: Producer. Community Leader. European champion. We hear from three important voices on what Super Street Fighter IV means for fighting games. |
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Emotional gaming: a contradiction in terms? April 6, 2010: Games are capable of yanking the heart strings, but can they truly match the achievements of film and literature? Also: what Pokemon and Heavy Rain have in common. |
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Exclusivity doesn’t exist, but it’s still ruining gaming March 16, 2010: Thinking inside the hardware box is neither fun, realistic nor productive, so why do we do it? |
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No more hero-worship? Goichi Suda Interview March 10, 2010: If his games were any more 8-bit you'd have to blow on the disc before putting it into the Wii. We talk pixels and punks with Suda51. |
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Sony sequels we’d prefer to SOCOM 4 March 5, 2010: Edwin reacts badly to the announcement of yet another sandy-gritty shooty-bang-bang squad-prodder. SOCOM? More like SUCK-OM. (Don't worry, it gets better.) |
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Why do you like White Knight Chronicles? February 7, 2010: And why do you think it's getting panned? An open letter to the role-playing gamer community. |
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Why it could have been great: White Knight Chronicles February 5, 2010: Level 5's epic but underwhelming PS3 role-playing game could have rocked our worlds. Edwin investigates the game's undelivered promise. |
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The science of sucking: game design crimes January 22, 2010: A traipse through some of the industry's less exalted moments with commentary from leading developers and journalists. |
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The DS2 – what can we expect? January 15, 2010: If analysts are to be believed, the successor to Nintendo's wildly popular handheld is just round the corner. Here's our predicted feature list. |
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Project Natal: what’s the worst that can happen? January 14, 2010: Flash-forward to the grim, unholy darkness of a post-Natal world. Possibly. |
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