Exclusive interviews with the industry’s top people.
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| Interviews | |
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Splinter Cell: Conviction Interview March 11, 2010: Creative Director Maxime Beland on Denzel Washington, the problem of cut scenes, transplantable AI, platform exclusivity and much, much more. |
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Star Wars: The Old Republic Interview February 26, 2010: LucasArts Producer Jake Neri talks to us about technical hurdles, language barriers and introducing Star Wars fans to the MMO. |
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Red Steel 2 Interview February 22, 2010: Creative director Jason VandenBerghe talks Project Natal, Sony's wand, mature gaming on the Wii and cutting the grass in Zelda. |
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Command & Conquer 4: Tiberian Twilight Interview February 18, 2010: Epic, five page marathon chat with EA producer on appeasing the hardcore, obligatory logins, dumping Gamespy, the joy of Halo Wars and where the RTS will go next. |
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Putting the “horror” back in “survival horror” February 12, 2010: The Silent Hill: Shattered Memories team talk genre reinvention. |
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Monster Hunter Tri Interview February 8, 2010: Hands-on with Capcom's third and possibly greatest full Monster Hunter sequel, followed by extensive chat with Capcom UK's Leo Tan. |
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Mass Effect 2 Interview December 5, 2009: Game producer Adrien Cho on BioWare boozing, pushing Unreal Engine 3 to its limits, comparisons with Star Wars: The Old Republic and a "holistic" approach to development. |
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And the best part of Modern Warfare 2 is… November 2, 2009: Infinity Ward studio boss spills the beans. |
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Gaming Idols: Top 50 We Ever Interviewed October 26, 2009: Interviews have long been a strong passion for us at Kikizo. Today, in celebration of our relaunch into Video Games Daily, we name the 50 best interviewees of the site to date. |
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Interview: Assassin’s Creed 2 September 30, 2009: Game Director Benoit Lambert on Batman comparisons, Ubisoft recruitment drives and the Ponte di Rialto. |
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