Exclusive interviews with the industry’s top people.

Splinter Cell: Conviction Interview
March 11, 2010: Creative Director Maxime Beland on Denzel Washington, the problem of cut scenes, transplantable AI, platform exclusivity and much, much more.
Star Wars: The Old Republic Interview
February 26, 2010: LucasArts Producer Jake Neri talks to us about technical hurdles, language barriers and introducing Star Wars fans to the MMO.
Red Steel 2 Interview
February 22, 2010: Creative director Jason VandenBerghe talks Project Natal, Sony's wand, mature gaming on the Wii and cutting the grass in Zelda.
Command & Conquer 4: Tiberian Twilight Interview
February 18, 2010: Epic, five page marathon chat with EA producer on appeasing the hardcore, obligatory logins, dumping Gamespy, the joy of Halo Wars and where the RTS will go next.
Putting the “horror” back in “survival horror”
February 12, 2010: The Silent Hill: Shattered Memories team talk genre reinvention.
Monster Hunter Tri Interview
February 8, 2010: Hands-on with Capcom's third and possibly greatest full Monster Hunter sequel, followed by extensive chat with Capcom UK's Leo Tan.
Mass Effect 2 Interview
December 5, 2009: Game producer Adrien Cho on BioWare boozing, pushing Unreal Engine 3 to its limits, comparisons with Star Wars: The Old Republic and a "holistic" approach to development.
And the best part of Modern Warfare 2 is…
November 2, 2009: Infinity Ward studio boss spills the beans.
Gaming Idols: Top 50 We Ever Interviewed
October 26, 2009: Interviews have long been a strong passion for us at Kikizo. Today, in celebration of our relaunch into Video Games Daily, we name the 50 best interviewees of the site to date.
Interview: Assassin’s Creed 2
September 30, 2009: Game Director Benoit Lambert on Batman comparisons, Ubisoft recruitment drives and the Ponte di Rialto.


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