Here’s another nugget from our chat with Capcom UK’s PR manager Leo Tan, who was unfortunate enough to stray within recording distance at the Monster Hunter Tri event in London on Monday. It seems Mass Effect 2 producer Adrien Cho isn’t alone in his belief that today’s games – and gamers – are complete and utter pushovers.
“Yeah, definitely,” Leo reflected when asked whether he agreed with Cho. “But it depends. It depends on what the game is, and what the purpose of the game is. I think there’s a place for hardcore skill, and there’s a place for progression and story.”
Monster Hunter and its many, many expan-sequels are firmly in the former camp, while Uncharted 2: Among Thieves perhaps ranks among the latter. Naughty Dog hasn’t got things entirely right, though, in Leo’s estimation.
“Uncharted 2, towards the end it got a bit difficult,” he said, “and it kind of broke the illusion – because all the way through you’re basically playing a movie, and kind of right at the end it becomes a game again, and that’s a bit annoying. I wish they’d made it easier there.
“But I don’t want people dumbing down Street Fighter or a fighting game system, or something like Monster Hunter – if you make it too easy, you lose some of that sensation of living for the hunt.
“It’s more about things in the right place. You wouldn’t make something difficult just for the sake of it. That would be insanity.”