Command & Conquer 4: Tiberian Twilight producer Raj Joshi has told VideoGamesDaily that the upcoming RTS skews towards first-person shooter fans.
Asked whether he thought the new game would find a following beyond C&C loyalists, Joshi remarked: “I think more so than before – having the mobile crawler, the class choice which hopefully will appeal to first-person shooter multiplayer players, where it’s more focused.
“Rather than having all 88 units accessible at once and trying to figure out your path, you pick a class and that kind of determines your play style. Having that mobile base, and not having to do Tiberium harvesting, and not having as many units to control at once, will hopefully help people jump in.
“Plus the play style of multiplayer is more like a first person shooter mode, where it’s kind of this domination style capturing of control points,” he concluded.
“We’re hoping all these things kind of added together will make it easier to get into. It’s not a casual game by any stretch of the imagination, but I think more casual than, like, Red Alert 3, where the build order was very specific, all the units were very specifically good at one little thing. That one was very oriented to the micromanaging player.”
Command & Conquer 4 (currently available in open beta form) is due out for PC only on 16th March in North America and 19th March in Europe. When’s the last time you saw the words “PC” and “only” in the same sentence, readers?