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	<title>Comments on: Japanese devs struggle with &#8220;real-feeling RPGs&#8221; &#8211; InXile</title>
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	<link>http://videogamesdaily.com/news/201003/japanese-devs-struggle-with-real-feeling-rpgs-inxile/</link>
	<description>Life’s a Game</description>
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		<title>By: Edwin Evans-Thirlwell</title>
		<link>http://videogamesdaily.com/news/201003/japanese-devs-struggle-with-real-feeling-rpgs-inxile/comment-page-1/#comment-1135</link>
		<dc:creator>Edwin Evans-Thirlwell</dc:creator>
		<pubDate>Tue, 30 Mar 2010 14:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=2648#comment-1135</guid>
		<description>She&#039;s up :)

http://videogamesdaily.com/interviews/201003/hunted-the-demons-forge-interview/</description>
		<content:encoded><![CDATA[<p>She&#8217;s up <img src='http://videogamesdaily.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://videogamesdaily.com/interviews/201003/hunted-the-demons-forge-interview/" rel="nofollow">http://videogamesdaily.com/interviews/201003/hunted-the-demons-forge-interview/</a></p>
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		<title>By: DR Jam</title>
		<link>http://videogamesdaily.com/news/201003/japanese-devs-struggle-with-real-feeling-rpgs-inxile/comment-page-1/#comment-1134</link>
		<dc:creator>DR Jam</dc:creator>
		<pubDate>Tue, 30 Mar 2010 14:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=2648#comment-1134</guid>
		<description>I couldn&#039;t agree more with Mr. Findley.

I personally have never been a huge RPG fan because I felt like the stories felt disconnected. Because I am the type of person who likes to ponder about things. But if some factor is distracting enough, I just don&#039;t stick along.

For instance, Eternal Sonata, is a great game, with a fun and engaing battle system. But the presentation, although beautiful, just makes you wonder why would Chopin have such a dream, and most importantly, why would the characters in it be so goofy. 

I believe that the best sci-fi, and fantasy stories, or at least among my favorite RPGs (Jade Empire, Mass Effect, Fallout 3, and Oblivion--although I think that Oblivion main plot isn&#039;t memorable at all, Oblivion is more about the mythos), are the ones that keep attached to everything: the characters, the plot, the content, the context, and the complexities. 

I find JRPGs to have too goofy of characters, to really keep me going, so it spoils the content, and then it&#039;s harder to think about the context.

For instance, when I was playing Lost Odyssey, and the little kid, Mack, Kaim&#039;s 11-yr/o grandson, joins the party and fights the same mofos that legit warriors like Seth should really be battling, it through me off. And the fact that I was fighting the occasional pushover, like a cute herbivore, or a plant, was easier to bear than this little kid fighting big game (predators, or more awesome foes). BUT, and his old sister Cooke, showed some strength and he eventually broke down, it was enough to keep me invested in those characters.

*I realize this is getting too long...* Can&#039;t wai for the full interview.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more with Mr. Findley.</p>
<p>I personally have never been a huge RPG fan because I felt like the stories felt disconnected. Because I am the type of person who likes to ponder about things. But if some factor is distracting enough, I just don&#8217;t stick along.</p>
<p>For instance, Eternal Sonata, is a great game, with a fun and engaing battle system. But the presentation, although beautiful, just makes you wonder why would Chopin have such a dream, and most importantly, why would the characters in it be so goofy. </p>
<p>I believe that the best sci-fi, and fantasy stories, or at least among my favorite RPGs (Jade Empire, Mass Effect, Fallout 3, and Oblivion&#8211;although I think that Oblivion main plot isn&#8217;t memorable at all, Oblivion is more about the mythos), are the ones that keep attached to everything: the characters, the plot, the content, the context, and the complexities. </p>
<p>I find JRPGs to have too goofy of characters, to really keep me going, so it spoils the content, and then it&#8217;s harder to think about the context.</p>
<p>For instance, when I was playing Lost Odyssey, and the little kid, Mack, Kaim&#8217;s 11-yr/o grandson, joins the party and fights the same mofos that legit warriors like Seth should really be battling, it through me off. And the fact that I was fighting the occasional pushover, like a cute herbivore, or a plant, was easier to bear than this little kid fighting big game (predators, or more awesome foes). BUT, and his old sister Cooke, showed some strength and he eventually broke down, it was enough to keep me invested in those characters.</p>
<p>*I realize this is getting too long&#8230;* Can&#8217;t wai for the full interview.</p>
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