Remember when Ubisoft’s Patrick Redding told you that Splinter Cell: Conviction would last 12-16 hours? Well, he was lying. Or rather, he was only referring to the single player campaign and co-op modes.
Factor in Deniable Ops, the competitive multiplayer mode, and according to Creative Director Maxime Beland the figure is twice or thrice Redding’s estimate.
“Deniable Ops is going to last people like 20-25 hours, easily – there’s a lot of modes and maps,” Beland revealed in a recent interview. “Then we’ve got co-op, story – easily 30-35 hours of gameplay. So we should be selling the game for 200 bucks!” Trying to get one over Activision in the pricing stakes, eh, Maxime?
Apparently creating multiplayer modes for Conviction is a doddle, on account of its highly flexible AI.
“Because we’ve built our AI in a systemic way, our AI is all reactive to the ingredients you throw at it, it’s not scripted at all – because we’ve built that, it was very easy for us to create some multiplayer modes that took advantage of our AI,” Beland explained.
“You take a map that’s working, you throw in enemies, and they’re going to be fine – they’re going to be talking, shooting, taking cover, hunting for Sam. Everything works. Once the AI is debugged for story, it works in all those modes. It required very little work on the AI side to get us all those modes.”
Conviction has five two player modes for six maps, all of them featuring large groups of AI goons. Not quite a pant-ripping breadth of options then, but enough to be going on with.
“And just like we did in [Rainbow Six: Vegas], we had a lot of different modes, and what’s cool is they’re playable in co-op, they’re playable in single player, and it’s just extra value for the player,” Beland went on. “And it’s not that hard to do. So it’s fun to do it, a pleasure to do it! To give even more gameplay for the same amount of money.”
We like the sound of that better than the 200 buck bit. How about a level editor while you’re at it?