Discussing Splinter Cell: Conviction’s co-op modes at a recent showcase, Game Director Patrick Redding has hinted to VGD that ‘Spies versus Mercenaries’, the team-based match type that cemented the franchise’s multiplayer credentials, may put in an encore performance as downloadable content post-launch.
Redding argued that Conviction’s more introspective, ‘rogue agent’ storyline and new AI-tricking mechanics would be hard to reconcile with the Spies versus Mercs concept, but commented ‘I don’t mean to say that there isn’t a possibility of exploring that, right now perhaps I lack the imagination to see it immediately’.
‘I think it was a good move, a smart move on our part, to play to our strengths,’ he went on, ‘especially on the first implementation of this, to try to come up with a multiplayer mode that really works well with those gameplay pillars, those gameplay mechanics of [Mark & Execute, Last Known Position] and the rest, and then once we see how that works then there’s all sorts of interesting possibilities, then we can really assess and say “OK, now, assuming we wanted to go down that avenue what would it look like?”
‘But I think if we tried to go out the gates with it, I just think right now those same players that were mad it hadn’t been included would be cursing our names for trying to make it work and failing!’
When asked directly whether a Spies vs Merc DLC pack might be in the offing, Redding was noncommittal. ‘Well, DLC is a huge can of worms that I’m not going to try and launch into now,’ he said.
‘We’re going to introduce some interesting stuff with DLC, but I think that in the bigger picture we’re always going to be looking to find ways to expand on the ideas in co-op and multiplayer, because I really feel like that’s becoming our core group, our core audience.’
News of such a pack would do wonders for Conviction’s status among veterans of the series, many of whom remain unconvinced by Ubisoft’s change of direction. For details of the latter, check our preview and interview with Creative Director Maxime Beland.
The game’s out on Xbox 360 this week in North America, Europe and the UK.