To first-person shooter studios, the Wii market is deeply hostile territory. But then maybe it’s just a question of making the right shooter, the one that will alter how the platform is perceived and developed for. After all, nobody really gave a damn for console ballistics full stop till the original GoldenEye blew N64′s socks off back in 1997.
Can Activision’s newly Sean-Bean-less Wiimake repeat the trick, 13 years later? Producer Dawn Pinkney seemed to think so when we spoke to her at a preview event last week. Asked whether she and developer Eurocom were fazed by the genre’s struggles on Wii, Pinkney didn’t miss a beat. ‘No, I mean, for our game – did I go through all the different controllers we’ve got?
‘We’ve got Classic Controller play, we’ve got the Gamecube controller, we’ve got the Zapper, we’ve obviously got the Wiimote and nunchuk, and we’ve got all these different controllers. And then we have these different control schemes as well.
‘So we’ve got control schemes for core gamers, control schemes for more casual gamers – so we’ve just totally made it accessible, and obviously Bond is a very popular license anyway, so I don’t see it as a challenge, you know. GoldenEye belongs on a Nintendo platform, we’ve got the accessibility there but also enough for the hardcore gamers, yes.’
While Pinkney insisted that the game was always intended for Wii – ‘Yeah, it’s Nintendo! It has to be on a Nintendo platform,’ – she did not rule out the possibility of a PlayStation 3 port compatible with Sony’s Move controller, remarking ‘that’s not something I can discuss.’
Eurocom’s last ‘exclusive’ Wii game, Dead Space: Extraction, will see life on PS3 as a Move title alongside Dead Space 2 in January 2011. Draw parallels as you please.
GoldenEye 007 is slated for release on 2nd November. A DS version is also in the works.