Here’s where you can keep an eye on all updates and gaming news.
![]() | ![]() |
| News | |
|
Dead Rising films to get console exclusivity on Xbox Live July 15, 2010: Microsoft's money-hat cannon works its magic once again. |
|
|
Ubisoft: play co-op if you want the ‘real’ Future Soldier experience July 13, 2010: New Ghost Recon sets sights on 'the experience or feeling of being a Spec Ops, with a team of friends.' |
|
|
Assassin’s Creed franchise is ‘not going to be one a year’ July 8, 2010: Brotherhood developer: 'there's definitely going to be a gap between this opus of Assassin's Creed and the next.' |
|
|
Ubisoft: Assassin’s Creed co-op is ‘super-interesting’, but doesn’t make sense July 8, 2010: The idea could work from a 'pure mechanical angle', but would be hard to reconcile with the narrative. |
|
|
Black Ops ‘Slaughterhouse’ level was originally for multiplayer May 29, 2010: As was the crossbow. Treyarch's Mark Lamia talks up 'aggressive' approach to new Call of Duty online. |
|
|
Treyarch: 60 FPS is a ‘critical component’ of Call of Duty experience May 28, 2010: Studio head: sky-high frame rate is the reason Call of Duty 'feels so good in your hand'. |
|
|
SFIV producer ‘desperate’ to make Darkstalkers sequel – and you can help April 24, 2010: Yoshinori Ono wants you to tell Capcom that you want Darkstalkers. After SFIV, you owe him that much. |
|
|
Conviction to get Spies vs Mercs after all? April 12, 2010: Game Director reveals that while bringing the legendary multiplayer mode back would be difficult, it's still a post-launch possibility. |
|
|
Ubisoft – Forgotten Sands isn’t “ground-breaking” March 25, 2010: Prince of Persia 2008 was "a really good experiment", but latest game will go "back to the normal way of doing things". |
|
|
Japanese devs struggle with “real-feeling RPGs” – InXile March 15, 2010: "Cultural nuances" to blame. |
|
|
Watch us play Red Steel 2! (plus other, more important people) March 12, 2010: Would. |
|
|
Splinter Cell Conviction to last “30-35 hours” altogether March 12, 2010: "Systemic" AI allows for easy mode creation. |
|
|
Conviction dev “hungry” for Splinter Cell movie March 2, 2010: The 'biggest question' is who would play Sam Fisher. |
|
|
Red Steel 2 “could work fantastically” on Sony wand – Ubisoft Paris February 22, 2010: But wouldn't be a "natural fit" for Project Natal at present. |
|
|
“Big and simple” Halo Wars learned from C&C3 – EA February 18, 2010: EA producer feels Ensemble Studios worked well within the limitations of console play. |
|
|
EA Producer: C&C4 is more like an FPS February 17, 2010: But "not a casual game by any stretch of the imagination". |
|
|
Climax: Wii owners more receptive to “bold” ideas February 11, 2010: Silent Hill: Shattered Memories "wouldn't exist if it wasn't for the Wii". |
|
|
Difficulty for the sake of it is “insanity” – Capcom UK February 5, 2010: "It's more about things in the right place." |
|
|
Monster Hunter is a “platform”, not a game – Capcom UK February 1, 2010: PSP's success is "more about Monster Hunter players than it is PSP players". |
|
|
Spock lends voice to Star Trek Online January 5, 2010: Who's this Leonard Nimoy fellah then? |
|
|
Half-Life 2 up and running on Project Natal? January 4, 2010: Leaked footage suggests as much. |
|
|
Mass Effect 2: Gamestop ad shows off badass gun December 10, 2009: This is my BOOMSTICK. For preorders only. |
|
|
New IP can take “years of iteration” to get right – Singularity producer December 8, 2009: Don't count your chickens before they've been blown to bits with plasma grenades. |
|
|
Mass Effect 2 producer: devs “pamper” gamers December 4, 2009: Bioware's second sci-fi shooter will have "serious", "delicious" consequences, like in Demon's Souls. |
|
|
The secret to Mass Effect 2′s textures? Beer December 3, 2009: Game producer to get lead cinematic animator wasted if technical issues are overcome. |
|
Select a month to view: