Video Games Daily

Out-shooting GTA IV?: Red Dead Redemption Hands-On

Rockstar finally lets us clamber into the saddle, but is an embarrassing tumble in store? VideoGamesDaily goes hands-on with three missions from the new frontier of sandbox gaming.

By Edwin Evans-Thirlwell, January 28, 2010 (0) comments


red-dead-redemption-hands-on-440


Glance at any PR shot of Red Dead Redemption – aside from the close-ups of TNT stacks exploding, that is, or of Texans ingesting lead through their belly buttons – and you’ll be struck by the desolateness of it all. Hazy plateaus of sand and grass sweep away to splendid but featureless hillsides, stuccoed with cacti and scarred very occasionally by tracks or railroads. Settlements protrude from this landscape like islands at low tide, tumbleweeds nosing their doorsteps. Even the larger fortified townships seem a tad ephemeral, a little insecure.


Grand Theft Auto IV had high-rise billboards, and custom ringtones, and the everywhere-present hubbub of traffic with which to grab and guide your attention. Redemption, set a full century or so before Nico Bellic first phoned for a pizza, has no such enveloping man-made fabric of noise and newsfeeds at its disposal. Instead you get buffalo trails and tanned boulders, or the hiss of the wind over thorns. Nico had an apartment, or at least a succession of safehouses, complete with TV, kitchenette and the occasional girlfriend. New hero John Marston, a murderous outlaw turned family-man turned reluctant state-sponsored assassin, has only his pistols, the dollars in his pocket and what sticks he can gather for firewood.


As I noted in our first look, it makes a lot of sense for Rockstar to relocate to the Old West. The spaghetti epics from which Redemption takes many of its artistic cues have a lot in common with the developer’s cherished Scorsese or Coppola-directed gangster yarns – hard-eyed anti-heroes, hard-edged ethnicities, a taste for violent absurdities. But those uninterrupted vistas are still a shock, even months after the public reveal, and when we’re told that the new backdrop is one of, if not the biggest Rockstar has ever created, there’s the fear that this primordial sterility could bequeath a sterile game, its hotspots dispersed across miles of uninteresting wilderness, lacking the tightly-packed geographical playgrounds of post-modern urban sandboxes, or a concentrated populace from whom to leech one-liners and punch-ups.


We weren't able to try this out, but it looks like first-rate Youtube fodder.

We weren't able to try this out, but it looks like first-rate Youtube fodder.

We’ve seen and heard plenty about how the developer plans to fill your time – about sly horse thieves and I-Spy treasure maps, highway robberies and recreational finger removal – but only today, in the prolonged hangover of an English January, do we get a chance to slip on John Marston’s rawhide boots and kick back with a controller.


Redemption handles much like GTA IV: analog stick movement and camera control, right trigger to shoot (or punch, if ammo is scarce and you’re feeling thuggish), D-pad to hot-swap one of your six firearms and left bumper to unfurl a weapon wheel. Right bumper locks to cover, while holding A button makes Marston run or, when tapped, sprint. Strolling around a plain just outside the rickety nowhere-ville of Armadillo, taking potshots at bottle-green Saguaro trunks and wild horses (whom you can skin for additional moolah), we find the layout as dependable as ever.


Horses serve another and more important function than target practice, of course, and much as GTA wouldn’t be GTA without its celebrated, varied fleet, so Redemption’s claim to fame may depend on just how successfully Rockstar has fleshed out the relationship between rider and mount. “Flesh”, indeed, is the key word: these are living, breathing creatures, or at least passable recreations of living, breathing creatures, and there’s a corresponding element of give-and-take, of mutual respect, as we belatedly and bruisingly discover after being a little too generous with the spurs.


Leave a Reply

Video Games Daily:

Kikizo Network:

Trade your games in digitally for new games
See All

Latest Reviews

Crackdown 2 Review: down in the dumps

Crackdown 2 Review: down in the dumps (2)

Ruffian Games attempts to deliver on the original Crackdown’s potential, but never quite leaves the launch pad.

Metal Gear Solid: Peace Walker Review (2)

One sneak too many for Snake or should we give Peace a chance?

Blur Review (0)

Bizarre Creations’ most violent racer yet brings power-ups to the people. Xbox 360 version tested.

Super Mario Galaxy 2 Review (8)

A treasure trove of galactic proportions. Mario gets himself lost in space a second, glorious time.

Red Dead Redemption Review (1)

We look Rockstar’s gift horse in the mouth. Is it worth your fist full of dollars? PS3 version tested.

Prince of Persia: The Forgotten Sands Review (12)

Unforgettable or best forgotten? VGD joins Ubisoft’s royal ninja for his fifth home format tour of the unforgiving desert. PlayStation 3 version tested.

The Top 50 Names in Games We Ever Interviewed
See All

Newsfeed

Darkstalkers may be too hardcore for 3D (0)

Marvel Vs Capcom 3 producer on why certain sex-changing super moves didn’t make the cut, and the terrible ‘memory hunger’ of the Darkstalkers cast.

Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be? (8)

EA’s premiere shooter developer has something cooking. What could it be?

Green Man Gaming reveals PC summer offers (0)

Metacritic “Sizzling 70s” and more up for grabs.

Interview: Ed Fries reveals Halo 2600 (7)

Exclusive catch-up with the Microsoft Game Studios vet as he surprises fans with a Halo title that’s straight out of left field.

Bungie’s multi-platform project may not be a shooter (0)

‘We’re not quite ready to pin down a genre yet.’

Bungie: we will never charge for full online experience (4)

Halo Reach Campaign Director: ‘I think our philosophy is probably always going to be you should never have to pay for core entertainment, for core enjoyment.’

We Name the Top 65 Games of the Noughties

Latest Comments

Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be? (8)

Mike: I agreed so much with this article that I decided to put my real name. Remember the past generation of games?...

Conviction dev “hungry” for Splinter Cell movie (8)

Emre: Splinter cell would be an amazing movie but I suggest downplaying the past games into maybe a flashback at the...

Jon: I’m sure a good make-up artist can give Michael Ironside some hair

Prince of Persia: The Forgotten Sands Review (12)

sachin: The Prince’s journey will never end. We expect the POP games to be as good as Warrior Within but every...

thoi meitei: i had played all the versions of “PRINCE OF PERSIA” except this version.i will continue...

Conviction to get Spies vs Mercs after all? (25)

SplinterCellJunkie: Personally, I bought Splinter Cell: Conviction for two reasons (both of which went down the...

Spence: I bought 4 splintercell choas theories, pandora tomorrows, got four xboxs, fours tvs, router, 4 ehternets, 2...

Spence: Amen to that brother.

Hot new Japanese release: Neo-Geo Online Collection Complete Box (PS2) (2)

gouki: we need this in USA,Canada and Europe.

Heavy Rain Review (9)

Christmas Ape: Awkward jerks of the controller and painfully cramping finger layouts: the “slowly drag the...

The History of First Person Shooters

Our Friends

Green Man Gaming

Trade your games in digitally for new games!

UK Resistance

Once you've met Gary there's no going back.

VG247

Pat's comprehensive video game news site.

VVV Gamer

If you like racing games, Alan's your man.

Strategy Informer

Jamie helps to feed your games addiction.

AATG

Check out this quality site by our pal Richard.

GameRankings

Taking the best game reviews (and ours)...

Metacritic

...in order to come up with press averages.