Video Games Daily

Hunted: The Demon’s Forge Preview

Our first look at InXile and Bethesda’s co-op-focussed attempt to rejuvenate the traditional dungeon crawler.



hunted-demons-forge-preview-440


‘Gears of Dragon Age’. ‘Army of Two Worlds’. A couple of phrases you may see floating around in connection with Hunted: The Demon’s Forge, an original third-person action-RPG unveiled to the public today for PC, PlayStation 3 and Xbox 360. VideoGamesDaily was on the guestlist for the press reveal last month, and while those off-the-cuff comparisons carry a certain weight, we found there was more to the new game than first met the eye.


Developed by InXile Entertainment, the brains behind 2002′s raucous RPG spoof The Bard’s Tale, and published by needs-no-introduction Bethesda, Hunted aims to ‘bring the classic dungeon crawler back’ in all its brooding, blood-soaked, isolationist glory. Players take charge of either the hulking, bear-chested Caddick or strapping, bare-chested Ilara (did you see what I did there etc), a mercenary duo dispatched to a massacred township in search of crystals by an enigmatic spectre.


The demo opened on an almost Silent-Hill-esque note, lingering over the tattered spectacle of the town itself, with its flapping awnings and gutted households, but when Creative Director Michael “Maxx” Kaufmann seized the controller the afore-hinted parallels took centre-stage – or off-centre-stage, as the game’s camera would have it. While the weapons on offer are thoroughly old skool (bows, blades and magic) Hunted’s basic mechanics are those of a more contemporary breed of action title: lock-to-cover, precision aim and rapid fire.


Never lose your head in a boss fight.

Never lose your head in a boss fight.

Co-op play (whether online or with the AI) is the key area in which InXile hopes to distinguish itself. Ilara and Caddick are derived from familiar archetypes, he stronger and tougher, she faster and more able at range, but the developer has teased some interesting new threads out of that time-honoured double act.


Magic, for instance, can be used directly on the game’s Orc-like enemies, fireballs arcing through the air like mortar rounds, or to ‘battle-charge’ the other character, temporarily boosting their attributes. Caddick can levitate foes into Ilara’s line of sight for easy headshots; she, in turn, might freeze his adversaries with ice arrows. Each character has three skill trees, and experience points from kills are divided equally between the pair.


Kaufmann drew a line under the idea of ‘co-op at a distance’. Characters can patch each other up wherever they are in an area, tossing healing vials with unfailing precision. This, he explained, will allow players to get the utmost out of some extremely attractive, grandiose Unreal-powered environments, exploring different routes and combat vectors. We’re a little worried that being able to heal at range could encourage players to split off and fight their own battles: those instances of teamwork between Ilara and Caddick we saw might have been engineered for the purposes of the demo. Don’t quote us on that till a hands-on opportunity arrives, though.


Besides the forces of evil, Hunted’s tumbledown underground temples and tunnels feature a promising array of puzzles: one early specimen involved lighting an arrow on fire and shooting it into the eyesocket of a talking stone head to clear the path. Of these conundrums, around 40 per cent will be ‘challenging’ while a privileged 20 per cent are said to be ‘nigh impossible’; most will be optional, but new weapons and equipment await those who take the trouble to solve them. Combat has its puzzle aspect, too: at one stage, Caddick shoulder-barged a weakened pillar to flatten a distant catapult.


We're not sure what's going on here, but the guy on the left's probably none too happy about it.

We're not sure what's going on here, but the guy on the left's probably none too happy about it.

The demo devoted most of its time to the nuts and bolts of ranged combat: the game’s melee controls remain something of a dark spot, though melee itself looks satisfyingly visceral, with blood splashing all over character models and shields disintegrating after one hammer-blow too many. There were also hints of still grander scenarios further along the line, monstrous humanoid outlines glimpsed briefly in the far distance.


InXile has a solid pedigree when it comes to fantasy fiction, and its mastery of the long-running Unreal Engine should be evident from the screenshots. Assuming the new game’s slightly past-their-sell-by-date combat principles are appropriately explored, the hunt for a decent Diablo substitute could be over.


Hunted: The Demon’s Forge is coming to PC, PlayStation 3 and Xbox 360. Release dates have yet to be announced. Our rather lengthy interview with the developers will be live soon.


2 Responses to “Hunted: The Demon’s Forge Preview”

  1. Roland says:

    Looks/sounds like a lot of fun. Hopefully the game has a robust random loot table to ensure re-playability!

    Not sure if there’s been any mention of randomized dungeons…again, while not every dungeon needs this, perhaps a few here and there would help players to continuing exploring/fighting.

    Will definitely keep a look out for this one :)

    Thx for the preview!

  2. diamond foxx says:

    always nice to see people care about their health

Leave a Reply

Video Games Daily:

Kikizo Network:

Trade your games in digitally for new games
See All

Latest Reviews

Crackdown 2 Review: down in the dumps

Crackdown 2 Review: down in the dumps (2)

Ruffian Games attempts to deliver on the original Crackdown’s potential, but never quite leaves the launch pad.

Metal Gear Solid: Peace Walker Review (2)

One sneak too many for Snake or should we give Peace a chance?

Blur Review (0)

Bizarre Creations’ most violent racer yet brings power-ups to the people. Xbox 360 version tested.

Super Mario Galaxy 2 Review (8)

A treasure trove of galactic proportions. Mario gets himself lost in space a second, glorious time.

Red Dead Redemption Review (1)

We look Rockstar’s gift horse in the mouth. Is it worth your fist full of dollars? PS3 version tested.

Prince of Persia: The Forgotten Sands Review (12)

Unforgettable or best forgotten? VGD joins Ubisoft’s royal ninja for his fifth home format tour of the unforgiving desert. PlayStation 3 version tested.

The Top 50 Names in Games We Ever Interviewed
See All

Newsfeed

Darkstalkers may be too hardcore for 3D (0)

Marvel Vs Capcom 3 producer on why certain sex-changing super moves didn’t make the cut, and the terrible ‘memory hunger’ of the Darkstalkers cast.

Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be? (8)

EA’s premiere shooter developer has something cooking. What could it be?

Green Man Gaming reveals PC summer offers (0)

Metacritic “Sizzling 70s” and more up for grabs.

Interview: Ed Fries reveals Halo 2600 (7)

Exclusive catch-up with the Microsoft Game Studios vet as he surprises fans with a Halo title that’s straight out of left field.

Bungie’s multi-platform project may not be a shooter (0)

‘We’re not quite ready to pin down a genre yet.’

Bungie: we will never charge for full online experience (4)

Halo Reach Campaign Director: ‘I think our philosophy is probably always going to be you should never have to pay for core entertainment, for core enjoyment.’

We Name the Top 65 Games of the Noughties

Latest Comments

Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be? (8)

Mike: I agreed so much with this article that I decided to put my real name. Remember the past generation of games?...

Conviction dev “hungry” for Splinter Cell movie (8)

Emre: Splinter cell would be an amazing movie but I suggest downplaying the past games into maybe a flashback at the...

Jon: I’m sure a good make-up artist can give Michael Ironside some hair

Prince of Persia: The Forgotten Sands Review (12)

sachin: The Prince’s journey will never end. We expect the POP games to be as good as Warrior Within but every...

thoi meitei: i had played all the versions of “PRINCE OF PERSIA” except this version.i will continue...

Conviction to get Spies vs Mercs after all? (25)

SplinterCellJunkie: Personally, I bought Splinter Cell: Conviction for two reasons (both of which went down the...

Spence: I bought 4 splintercell choas theories, pandora tomorrows, got four xboxs, fours tvs, router, 4 ehternets, 2...

Spence: Amen to that brother.

Hot new Japanese release: Neo-Geo Online Collection Complete Box (PS2) (2)

gouki: we need this in USA,Canada and Europe.

Heavy Rain Review (9)

Christmas Ape: Awkward jerks of the controller and painfully cramping finger layouts: the “slowly drag the...

The History of First Person Shooters

Our Friends

Green Man Gaming

Trade your games in digitally for new games!

UK Resistance

Once you've met Gary there's no going back.

VG247

Pat's comprehensive video game news site.

VVV Gamer

If you like racing games, Alan's your man.

Strategy Informer

Jamie helps to feed your games addiction.

AATG

Check out this quality site by our pal Richard.

GameRankings

Taking the best game reviews (and ours)...

Metacritic

...in order to come up with press averages.