<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Splinter Cell: Conviction Hands-On Preview</title>
	<atom:link href="http://videogamesdaily.com/previews/201003/splinter-cell-conviction-hands-on-preview/feed/" rel="self" type="application/rss+xml" />
	<link>http://videogamesdaily.com/previews/201003/splinter-cell-conviction-hands-on-preview/</link>
	<description>Life’s a Game</description>
	<lastBuildDate>Wed, 06 Jul 2011 20:59:23 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>By: Brush</title>
		<link>http://videogamesdaily.com/previews/201003/splinter-cell-conviction-hands-on-preview/comment-page-1/#comment-1032</link>
		<dc:creator>Brush</dc:creator>
		<pubDate>Sun, 21 Mar 2010 11:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=2592#comment-1032</guid>
		<description>Demo was interesting.

the mark and execute, might not be to everyones taste but it is damn slick.

you can actually use the gadgets/grenades etc which were useless in previous splinter cells.

But, on the other hand, even on realistic, the guys in a room at the end of the demo can&#039;t see you a few feet above them on a railing...directly in front of them. Needs sharper Ai in areas of the game to give it some challenge imo...seems like a fun procession, as many games are, but it&#039;d be good to have some challenge. 

Am hoping realistic and hunter mode with the enemy desnity turned up can provide this...to it&#039;s credit though at least because it flows there&#039;s a buildup of pacing, unlike quicksave, sneak, reload save, which for me was getting tiresome.

jury&#039;s out</description>
		<content:encoded><![CDATA[<p>Demo was interesting.</p>
<p>the mark and execute, might not be to everyones taste but it is damn slick.</p>
<p>you can actually use the gadgets/grenades etc which were useless in previous splinter cells.</p>
<p>But, on the other hand, even on realistic, the guys in a room at the end of the demo can&#8217;t see you a few feet above them on a railing&#8230;directly in front of them. Needs sharper Ai in areas of the game to give it some challenge imo&#8230;seems like a fun procession, as many games are, but it&#8217;d be good to have some challenge. </p>
<p>Am hoping realistic and hunter mode with the enemy desnity turned up can provide this&#8230;to it&#8217;s credit though at least because it flows there&#8217;s a buildup of pacing, unlike quicksave, sneak, reload save, which for me was getting tiresome.</p>
<p>jury&#8217;s out</p>
]]></content:encoded>
	</item>
</channel>
</rss>

