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	<title>Comments on: Mass Effect 2 Review</title>
	<atom:link href="http://videogamesdaily.com/reviews/201002/mass-effect-2-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://videogamesdaily.com/reviews/201002/mass-effect-2-review/</link>
	<description>Life’s a Game</description>
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		<title>By: Peter muller</title>
		<link>http://videogamesdaily.com/reviews/201002/mass-effect-2-review/comment-page-1/#comment-11493</link>
		<dc:creator>Peter muller</dc:creator>
		<pubDate>Tue, 12 Oct 2010 01:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=1796#comment-11493</guid>
		<description>Hi,

Love your review. Nice :)</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Love your review. Nice <img src='http://videogamesdaily.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Edwin</title>
		<link>http://videogamesdaily.com/reviews/201002/mass-effect-2-review/comment-page-1/#comment-668</link>
		<dc:creator>Edwin</dc:creator>
		<pubDate>Mon, 08 Feb 2010 21:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=1796#comment-668</guid>
		<description>Yup, no decimals round these parts anymore. Here&#039;s our new scoring guide (all feedback welcome):

http://videogamesdaily.com/features/200912/its-the-video-games-daily-scoring-system/</description>
		<content:encoded><![CDATA[<p>Yup, no decimals round these parts anymore. Here&#8217;s our new scoring guide (all feedback welcome):</p>
<p><a href="http://videogamesdaily.com/features/200912/its-the-video-games-daily-scoring-system/" rel="nofollow">http://videogamesdaily.com/features/200912/its-the-video-games-daily-scoring-system/</a></p>
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		<title>By: DR Jam</title>
		<link>http://videogamesdaily.com/reviews/201002/mass-effect-2-review/comment-page-1/#comment-667</link>
		<dc:creator>DR Jam</dc:creator>
		<pubDate>Mon, 08 Feb 2010 20:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=1796#comment-667</guid>
		<description>Q: is the decimal rating system completely gone?

This is clearly one of the very best, if not the best RPG of this gen, and 9/10 just doesn&#039;t do it justice. But I understand, if the website is preserving 10&#039;s for the most technically impressive games.</description>
		<content:encoded><![CDATA[<p>Q: is the decimal rating system completely gone?</p>
<p>This is clearly one of the very best, if not the best RPG of this gen, and 9/10 just doesn&#8217;t do it justice. But I understand, if the website is preserving 10&#8242;s for the most technically impressive games.</p>
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		<title>By: Rupert Higham</title>
		<link>http://videogamesdaily.com/reviews/201002/mass-effect-2-review/comment-page-1/#comment-639</link>
		<dc:creator>Rupert Higham</dc:creator>
		<pubDate>Fri, 05 Feb 2010 23:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=1796#comment-639</guid>
		<description>Thanks Stuart, you beat me to it. Yes Alek, I definitely did notice that parental issues were a theme in the loyalty stories, but that didn&#039;t strike me as laziness on BioWare&#039;s part. To me it re-enforced the central theme of the game (for me anyway) of responsibility. 

It&#039;s drilled into you again and again that you&#039;re participating in a suicide mission and essentially your role is to shepherd your team to safety - you as the player are completely responsible for the lives of your crew. I can&#039;t really think of a more fitting role of responsibility than parenthood so I&#039;m not surprised that they ran with the theme.

Also, it&#039;s not like the gameplay ever gets repeated for the loyalty missions. Each one is incredibly varied in both concept and gameplay.</description>
		<content:encoded><![CDATA[<p>Thanks Stuart, you beat me to it. Yes Alek, I definitely did notice that parental issues were a theme in the loyalty stories, but that didn&#8217;t strike me as laziness on BioWare&#8217;s part. To me it re-enforced the central theme of the game (for me anyway) of responsibility. </p>
<p>It&#8217;s drilled into you again and again that you&#8217;re participating in a suicide mission and essentially your role is to shepherd your team to safety &#8211; you as the player are completely responsible for the lives of your crew. I can&#8217;t really think of a more fitting role of responsibility than parenthood so I&#8217;m not surprised that they ran with the theme.</p>
<p>Also, it&#8217;s not like the gameplay ever gets repeated for the loyalty missions. Each one is incredibly varied in both concept and gameplay.</p>
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		<title>By: Stuart</title>
		<link>http://videogamesdaily.com/reviews/201002/mass-effect-2-review/comment-page-1/#comment-638</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Fri, 05 Feb 2010 22:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=1796#comment-638</guid>
		<description>I think you took it too far. 

***MASSIVE, MASSIVE MASS EFFECT SPOILER ALERT!!!!***

Garrus, Grunt, Zaeed, Jack and Legion (as you mentioned) don&#039;t have family to deal with.  Not all of the rest of them have to deal with their father.  So, from your story, I&#039;d say 3 of the characters (4 if you count Thane, who has to deal with his son) need to deal with their dad.  I don&#039;t know about you, but that&#039;s not &quot;Every single one&quot; to me.  Now go and finish the game, and enjoy!</description>
		<content:encoded><![CDATA[<p>I think you took it too far. </p>
<p>***MASSIVE, MASSIVE MASS EFFECT SPOILER ALERT!!!!***</p>
<p>Garrus, Grunt, Zaeed, Jack and Legion (as you mentioned) don&#8217;t have family to deal with.  Not all of the rest of them have to deal with their father.  So, from your story, I&#8217;d say 3 of the characters (4 if you count Thane, who has to deal with his son) need to deal with their dad.  I don&#8217;t know about you, but that&#8217;s not &#8220;Every single one&#8221; to me.  Now go and finish the game, and enjoy!</p>
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		<title>By: Alek</title>
		<link>http://videogamesdaily.com/reviews/201002/mass-effect-2-review/comment-page-1/#comment-637</link>
		<dc:creator>Alek</dc:creator>
		<pubDate>Fri, 05 Feb 2010 08:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=1796#comment-637</guid>
		<description>Was I the only person to notice and hate the repetitivness of the party-member-missions.

*Every Single One* of the missions that you go on to help the party-members personally... every single one (except Jack&#039;s/Legend) have the conclusion that their father is a massive A-hole. 

I mean, even if you don&#039;t care about that, just the repetitivness of it. Every single one of the stories have the exact same ending, the father of the party member is a massive a-hole and needs to repent. Couldn&#039;t they invent more than one story?</description>
		<content:encoded><![CDATA[<p>Was I the only person to notice and hate the repetitivness of the party-member-missions.</p>
<p>*Every Single One* of the missions that you go on to help the party-members personally&#8230; every single one (except Jack&#8217;s/Legend) have the conclusion that their father is a massive A-hole. </p>
<p>I mean, even if you don&#8217;t care about that, just the repetitivness of it. Every single one of the stories have the exact same ending, the father of the party member is a massive a-hole and needs to repent. Couldn&#8217;t they invent more than one story?</p>
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		<title>By: Stuart</title>
		<link>http://videogamesdaily.com/reviews/201002/mass-effect-2-review/comment-page-1/#comment-627</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://videogamesdaily.com/?p=1796#comment-627</guid>
		<description>Great review Rupert, I got this on Friday and hope to finish my first play through tomorrow.  Going to start a new character immediately for a second one!</description>
		<content:encoded><![CDATA[<p>Great review Rupert, I got this on Friday and hope to finish my first play through tomorrow.  Going to start a new character immediately for a second one!</p>
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