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	<title>Video Games Daily &#187; KI3</title>
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	<description>Life’s a Game</description>
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		<title>Killer Instinct 3 fights for Natal outing</title>
		<link>http://videogamesdaily.com/news/200911/killer-instinct-3-fights-for-natal-outing/</link>
		<comments>http://videogamesdaily.com/news/200911/killer-instinct-3-fights-for-natal-outing/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 20:25:28 +0000</pubDate>
		<dc:creator>Adam Doree</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[KI3]]></category>
		<category><![CDATA[Killer Instinct]]></category>
		<category><![CDATA[rare]]></category>

		<guid isPermaLink="false">http://videogamesdaily.com/?p=1157</guid>
		<description><![CDATA[New chat with Rare chief suggests Killer Instinct could make a return - but not with a traditional controller.]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamesdaily.com/news/200911/killer-instinct-3-fights-for-natal-outing/"><img src="http://videogamesdaily.com/content/killer-instinct-3-natal-440.jpg" alt="" width="440" height="248" /></a></p><br />
<p>One of the coolest fighting game franchises of the nineties was <em>Killer Instinct</em>. The original 2D brawler offered bold, sexy character design and production values light years ahead of other fighters, at a time when only the crude, untextured polygons of the original <em>Virtua Fighter</em> represented the emerging &#8220;proper 3D&#8221; beat-&#8217;em-up.<br />
<span id="more-1157"></span></p><br />
<p>Fans have been hoping for news of a Killer comeback ever since Rare became part of Microsoft in 2002 and co-founders <a href=" http://archive.videogamesdaily.com/features/rareware_int.asp">Chris and Tim Stamper confirmed to us</a> that &#8220;the two properties that go back to Nintendo are <em>Donkey Kong</em> and <em>Star Fox</em> &#8211; the rest of the IP actually comes back to Rare&#8221;.</p><br />
<p>Every time the suggestion of <em>Killer Instinct</em> has come up (in <a href="http://archive.videogamesdaily.com/news/200408/015.asp">screenshots</a> of Rare&#8217;s other titles for example, or whenever a Microsoft exec is <a href="http://archive.videogamesdaily.com/features/shanekim_iv_may08_p4.asp">asked about it</a>), there&#8217;s a notable response.</p><br />
<p>We know that both <a href="http://www.1up.com/do/feature?pager.offset=4&amp;cId=3171143">Mark Betteridge</a> (Rare studio head) and Ken Lobb (Microsoft Game Studios) are supporters of the IP, and it would also be a pretty useful platform-exclusive beat-&#8217;em-up for Xbox 360.</p><br />
<p>In recent years, fighting games had not been selling the way they used to (a subject we&#8217;ve discussed with both <a href=" http://archive.videogamesdaily.com/features/sega-am2-vf5r-interview-oct08-p1.asp">SEGA AM2</a> and <a href="http://archive.videogamesdaily.com/features/tekken-6-bloodline-rebellion-katsuhiro-harada-interview-p1.asp">Namco</a>, if you want further reading). But all that may have changed with the success of Capcom&#8217;s 2D fighting game revival, <em>Street Fighter IV</em>, which <a href="http://archive.videogamesdaily.com/reviews/xbox360/street-fighter-iv-p1.asp">we scored 10/10</a> and is set for <a href="http://videogamesdaily.com/previews/200910/super-street-fighter-iv/">further expansion</a>.</p><br />
<p>Now, it seems that Killer Instinct may well be coming back &#8211; but not in the way you might expect. </p><br />
<div class="wp-caption aligncenter" style="width: 430px"><img title="killer-instinct-3-natal-420" src="http://videogamesdaily.com/content/killer-instinct-3-natal-420.jpg" alt="Rares CG art for KI was stunning, and in-game looked great too" width="420" height="210" /><p class="wp-caption-text">Rare&#39;s CG art for KI was stunning, and in-game looked great too</p></div>
<p>In the new issue of Games TM, an excellent Rare studio feature contains a box out on the Killer Instinct franchise, in which Mark Betteridge reaffirms that Killer Instinct is an IP &#8220;near and dear to us&#8221;.</p><br />
<p>The real eyebrow raiser comes as he goes on to say: &#8220;It&#8217;s about timing, and it&#8217;s about the opportunity creatively and gameplay-wise that it would offer. Street Fighter IV looked great and they&#8217;ve done a great job, and I&#8217;m a big fan of those products, but with KI we want to do something different rather than go back into that arena.&#8221;</p><br />
<p>And then the money shot: &#8220;I think it&#8217;s about doing something different than with a conventional controller.&#8221;</p><br />
<p>George Andreas, head of design at Rare, also says that the challenge will be about making KI for &#8220;the masses&#8221;, and the magazine itself goes on to conclude: &#8220;Unfortunately, fans will have to wait until Natal hits the market before they discover if that question is to remain unanswered.&#8221;</p><br />
<p>Killer Instinct 3? We hope so. For <em>Natal</em>? Hmmm&#8230;</p><br />
<p>In the meantime, how about KI and KI2 arcade perfect on XBLA?</p><br />
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