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	<title>Video Games Daily &#187; Rocksteady Studios</title>
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	<description>Life’s a Game</description>
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		<title>Assassin&#8217;s Creed 2 has &#8220;Batman-like&#8221; bits</title>
		<link>http://videogamesdaily.com/news/200910/assassins-creed-2-will-have-batman-like-bits/</link>
		<comments>http://videogamesdaily.com/news/200910/assassins-creed-2-will-have-batman-like-bits/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 13:11:23 +0000</pubDate>
		<dc:creator>Edwin Evans-Thirlwell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Benoit Lambert]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rocksteady Studios]]></category>
		<category><![CDATA[third-person]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>

		<guid isPermaLink="false">http://videogamesdaily.com/?p=303</guid>
		<description><![CDATA[Game director discloses 5-7 hours of linear "secret maps".]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamesdaily.com/interviews/200909/interview-assassins-creed-2/" target="_self">Speaking to VideoGamesDaily</a> at a recent preview event, <em>Assassin&#8217;s Creed 2</em> game director Benoit Lambert has revealed that Ubisoft&#8217;s 15th century action-adventure will contain 5-7 hours of &#8220;<em>Batman</em>-like&#8221; gameplay.</p><br />
<p>Lambert criticised Rocksteady Studio&#8217;s warmly received <em>Batman: Arkham Asylum </em>for want of originality &#8211; &#8220;it’s a game with mechanics you know about, that you’ve already experienced in other games&#8221; &#8211; but admitted that there were similarities between the projects.<br />
<span id="more-303"></span></p><br />
<p>&#8220;The team in Singapore, thanks to its expertise, brought us all the linear – what we call “secret locations”, linear maps. So when you talk about linearity we <em>do</em> have linear maps, we have five hours of <em>Batman</em>-like settings, where everything is more “set up”.&#8221;</p><br />
<p>These more prescriptive elements were introduced, Lambert explained, to break up the flow of the game.</p><br />
<div id="attachment_294" class="wp-caption aligncenter" style="width: 430px"><a href="http://videogamesdaily.com/content/assassins-creed-2-interview-screenshot-5.jpg"><img class="size-full wp-image-294" title="assassins-creed-2-interview-screenshot-5-420" src="http://videogamesdaily.com/content/assassins-creed-2-interview-screenshot-5-420.jpg" alt="Death from above." width="420" height="236" /></a><p class="wp-caption-text">Death from above.</p></div>
<p>&#8220;Not everything is about killing and stuff, because we want to make sure you get a bit of breath air, changing the pace. It adds a lot to the game experience, for sure. Around 5-7 hours of gameplay.&#8221;</p><br />
<p>Be sure to check out the <a title="http://videogamesdaily.com/interviews/200909/interview-assassins-creed-2/" href="http://">full interview</a>. The game&#8217;s out for PlayStation 3 and Xbox 360 on 20th November in Europe and 17th November in North America, with a PC version following early next year.</p><br />
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		<title>Batman: Arkham Asylum Review</title>
		<link>http://videogamesdaily.com/reviews/200909/batman-arkham-asylum-review/</link>
		<comments>http://videogamesdaily.com/reviews/200909/batman-arkham-asylum-review/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 12:49:38 +0000</pubDate>
		<dc:creator>Edwin Evans-Thirlwell</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[DC Comics]]></category>
		<category><![CDATA[Eidos]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Rocksteady Studios]]></category>
		<category><![CDATA[third-person]]></category>

		<guid isPermaLink="false">http://videogamesdaily.com/?p=159</guid>
		<description><![CDATA[The knight is darkest just before the dawn.]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamesdaily.com/reviews/200909/batman-arkham-asylum-review/"><img src="http://videogamesdaily.com/content/batman-arkham-asylum-440.jpg" width="440" height="248" /></a></p><br />
<p>They don&#8217;t get any truer to subject matter than this. In its technical prowess, trim structure, fierce but fiercely contained bursts of freeform violence and continual teetering on the edge of psychological horror, Rocksteady Studios&#8217; spectacular second project is a mirror for the Dark Knight himself – lean, unhurried, purposeful, potent and just the slightest bit chaotic. Quite how the minds behind the savagely passable <em>Urban Chaos: Riot Response</em> managed to produce an action-adventure as expertly judged, as <em>substantial</em> as <em>Arkham Asylum</em> defeats me, but DC Comics enthusiasts finally have the videogame Batman they&#8217;ve been waiting for.<br />
<span id="more-159"></span> </p><br />
<div class="mceTemp mceIEcenter">
<dl id="attachment_149" class="wp-caption aligncenter" style="width: 430px;">
<dt class="wp-caption-dt"><a href="http://videogamesdaily.com/content/batman-arkham-asylum-4.jpg"><img class="size-full wp-image-149" title="batman-arkham-asylum-4-420" src="http://videogamesdaily.com/content/batman-arkham-asylum-4-420.jpg" alt="The Joker is a brilliantly corny antagonist." width="420" height="231" /></a></dt>
<dd class="wp-caption-dd">The Joker is a brilliantly corny antagonist.</dd>
</dl>
</div>
<p>The stage is set with a masterful interactive cutscene, Batman escorting the trolley-bound Joker through the corridors of Gotham City&#8217;s infamous asylum after thwarting a suspiciously amateurish kidnap attempt. It&#8217;s a showcase for both the game&#8217;s detailed, seamlessly animated and delightfully over-designed characters and its Hollywood-level voice-acting and script, with Mark Hamill laying on the cackles as Batman&#8217;s nemesis and Kevin Conroy permanently unruffled in the role of leading man.</p><br />
<p>Needless to say, the Joker&#8217;s not about to lie down and take his medication quietly: slipping his bonds, he seals himself off in the island with an army of &#8216;Clown&#8217; convicts and several of Batman&#8217;s old foes, chief among them the botany-loving Poison Ivy, &#8216;Jokerette&#8217; Harley Quinn, bestial Killer Croc and insidious Scarecrow. The ensuing twelve hours of cat-and-mouse antics walk a finely managed line between the campier aspects of Batman lore (e.g. Quinn&#8217;s taste in corsets) and the fraught, introspective vibe re-popularised by Chris Nolan&#8217;s celebrated <em>The Dark Knight</em>.</p><br />
<div id="attachment_147" class="wp-caption aligncenter" style="width: 430px"><a href="http://videogamesdaily.com/content/batman-arkham-asylum-3.jpg"><img class="size-full wp-image-147" title="batman-arkham-asylum-3-420" src="http://videogamesdaily.com/content/batman-arkham-asylum-3-420.jpg" alt="Arkham isn't the biggest open world out there, but it's one of the moodiest." width="420" height="230" /></a><p class="wp-caption-text">Arkham isn&#39;t the biggest open world out there, but it&#39;s one of the moodiest.</p></div>
<p><em>Arkham Asylum</em> unfolds at a gentle but inexorable pace, drip-feeding you the components of Mr Wayne&#8217;s high-tech arsenal and combat suite as you weasel your way out of the Intensive Treatment centre. The pattern of play gradually pegged down in the process mixes stealth with out-and-out pugilism and rudimentary environmental puzzle-solving, Batman&#8217;s one-button-fits-all &#8216;Detective Mode&#8217; visor allowing him to follow breadcrumb trails of trace evidence, spot weakened walls and sweep crime scenes in the first person for clues.</p><br />
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