Going to Vegas? Watch out for the splatter. Capcom’s slavering, rotten hulk of B-movie entertainment staggers onto the final stretch. Xbox 360 version tested.
There are developers for whom the words 'instant gratification' must always be violently spat out, like a mouthful of anchovy and marmalade sandwich. These developers don't give a toss for your busy lifestyle, your craving for relaxation. They believe the (more)
The fate of two worlds hangs in the balance. Capcom Producer Ryota Niitsuma makes true believers of us all.
In well rehearsed style, Capcom are teasing out the cast of Marvel Vs Capcom 3 in a dramatic fashion that wouldn’t be out of place in Stan Lee’s own hallowed pages. We recently had the pleasure of (more)
Marvel Vs Capcom 3 producer on why certain sex-changing super moves didn’t make the cut, and the terrible ‘memory hunger’ of the Darkstalkers cast.
Has the real next generation started yet? We're still not quite sure. The PS3, Xbox 360 and Wii have been around for a few years, true, and it's now possible to render high definition environments that actually walk and (more)
Nintendo’s bloated omnivorous adventurer is back, and he’s even easier on the eyes (and thumbs).
Carrots and sticks. Every game should have 'em, every game does have 'em, or so design orthodoxy tell us. In Modern Warfare, for instance, the carrot might be a large and rather patriotic explosion, or the sight of an enemy (more)
EA’s premiere shooter developer has something cooking. What could it be?
EA DICE has 'something great' in store for attendees, virtual or otherwise, of the Game Developers Conference in Cologne today. We know because official Battlefield community management chap 'zh1nt0' knows. Chances are it'll be a grab-bag of downloadable tank (more)
Edwin addresses the most common criticism of Limbo’s morbid masterpiece. Warning: contains major spoilers.
It's saying something about the state of play when our top Game of the Year nominee isn't a multi-million-dollar turn-of-the-century open worlder, equal parts moonshine and marketing budget, or even a hyper-sexualised beat 'em up, but the downloadable (more)
Why the ground beneath your plane may be the most important weapon in Ubisoft Romania’s arsenal.
A little thought experiment, before we begin. Have a look at this picture, reader. It's an F-16 Fighting Falcon, one of the US military's best-known dogfighters. Gasp at its enormously destructive loadout. Admire the elegant way the bubble cockpit (more)
Capcom just can’t seem to stop starting fights with other companies. Their latest exercise in pint-spilling is unexpected to say the least. Did you ask for this?
The chances are, if you are the kind of gamer that would take a fierce punch into shoryuken over a melee into shotgun, you have found yourself drawn into nonsensical “what if” cross-over beat ’em up debates. What if Shin (more)
Bungie’s last Halo project is one of the most content-rich games ever created. Hands-on thoughts with Firefight plus a quick look at the single player campaign.
It's impossible to convey in 1500 words just how great, how necessary the Halo franchise has become, but one way to start is by looking at something small and theoretically unimportant, something every player, however brief his or her time (more)
Video Games Daily discusses the pros and cons of 3D gaming with the developers of 3D racers and first person shooters.
Our understanding of what 3D can bring to videogames is still a partial one, like Kim Kardashian's wardrobe. Thanks to E3 and its ranks of kitted-out booths, pundits have seen enough of the technology in action to (more)
Marvel Vs Capcom 3 producer on why certain sex-changing super moves didn’t make the cut, and the terrible ‘memory hunger’ of the Darkstalkers cast.
EA’s premiere shooter developer has something cooking. What could it be?
Metacritic “Sizzling 70s” and more up for grabs.
Exclusive catch-up with the Microsoft Game Studios vet as he surprises fans with a Halo title that’s straight out of left field.
‘We’re not quite ready to pin down a genre yet.’
Halo Reach Campaign Director: ‘I think our philosophy is probably always going to be you should never have to pay for core entertainment, for core enjoyment.’
Mike: I agreed so much with this article that I decided to put my real name. Remember the past generation of games?...
Emre: Splinter cell would be an amazing movie but I suggest downplaying the past games into maybe a flashback at the...
Jon: I’m sure a good make-up artist can give Michael Ironside some hair
sachin: The Prince’s journey will never end. We expect the POP games to be as good as Warrior Within but every...
thoi meitei: i had played all the versions of “PRINCE OF PERSIA” except this version.i will continue...
SplinterCellJunkie: Personally, I bought Splinter Cell: Conviction for two reasons (both of which went down the...
Spence: I bought 4 splintercell choas theories, pandora tomorrows, got four xboxs, fours tvs, router, 4 ehternets, 2...
Spence: Amen to that brother.
gouki: we need this in USA,Canada and Europe.
Christmas Ape: Awkward jerks of the controller and painfully cramping finger layouts: the “slowly drag the...
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Crackdown 2 Review: down in the dumps (2)
Ruffian Games attempts to deliver on the original Crackdown’s potential, but never quite leaves the launch pad.
Metal Gear Solid: Peace Walker Review (2)
One sneak too many for Snake or should we give Peace a chance?
Blur Review (0)
Bizarre Creations’ most violent racer yet brings power-ups to the people. Xbox 360 version tested.
Super Mario Galaxy 2 Review (8)
A treasure trove of galactic proportions. Mario gets himself lost in space a second, glorious time.
Red Dead Redemption Review (1)
We look Rockstar’s gift horse in the mouth. Is it worth your fist full of dollars? PS3 version tested.
Prince of Persia: The Forgotten Sands Review (12)
Unforgettable or best forgotten? VGD joins Ubisoft’s royal ninja for his fifth home format tour of the unforgiving desert. PlayStation 3 version tested.