Edwin goes hands-on with Nintendo’s handsome new console, finding much to praise and a little (just a little) to criticise.
Summing up years' worth of sweat, toil and tears in a single word or phrase is the sort of trick that makes headline writers very happy but producers very mad, particularly if that word or phrase is 'Gears-clone', or indeed...
In which Eva Robins attempts to sell you the SideWinder peripheral range, and we attempt to stop her.
Meet Eva Robins. She has the honour and privilege of being Microsoft's Product Marketing Manager for PC gaming accessories. Which accessories? Why, accessories like the SideWinder X6 gaming keyboard, with its detachable keypad for left or right-handed play and...
A Tale of Two JRPGs. Why Final Fantasy needs to learn to laugh at itself.
They are to videogames what the Williams sisters are to professional tennis: gorgeous, intimidatingly successful and, in the absence of much real competition from beyond the gene pool, fierce rivals. I am, of course, referring to Final Fantasy and Dragon...
Activision Producer doesn’t see platform as a ‘challenge’, hints at possible PlayStation Move port.
To first-person shooter studios, the Wii market is deeply hostile territory. But then maybe it's just a question of making the right shooter, the one that will alter how the platform is perceived and developed for. After all, nobody really...
Producer: ‘we basically solved the remaining issue in console strategy gaming’.
Bringing a real-time strategy franchise to console is, veterans of the genre would tirelessly argue, much like taking a Challenger 2 tank, swapping the L30A1 120mm rifled gun for a champagne cooler, repainting the whole thing cream and using it...
Has RTS finally cracked console? Why World War II? Is truth really the first casualty? VGD talks R.U.S.E. with Ubisoft producer Mathieu Girard.
The parallel that comes first to Producer Mathieu Girard's mind when he thinks of R.U.S.E., Ubisoft's punctuation-loving real-time strategiser, isn't Command & Conquer, or World in Conflict, or any of a hundred twentieth century warfare sims, but something far more...
We get a first look at the all-new Bond experience from Bizarre Creations and Activision, featuring the vocal talents and cheekbones of star singer Joss Stone.
Activision has just demoed James Bond: Bloodstone, a new chapter in secret agent history developed by tyres-and-vinyl studio Bizarre Creations, at an event on London's Marylebone Street. Daniel Craig fans: the eagle has landed. We were there when they walked the...
Microsoft’s money-hat cannon works its magic once again.
Any PC agnostics ravenous for a taste of Capcom's spin-off film series Zombrex Dead Rising Sun had better invest in an Xbox 360. The publisher just emailed to let us know that the premiere will air exclusively over Xbox Live...
New Ghost Recon sets sights on ‘the experience or feeling of being a Spec Ops, with a team of friends.’
Not so keen on partying up to smack terrorists around? You might want to mull over that Ghost Recon: Future Soldier preorder a little. Chatting to VGD at a preview event in London last week, Ubisoft's Aziz Khater has...
We haunt a preview showing of Ubisoft’s next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater.
For many first-wave Xbox 360 buyers, Ghost Recon: Advanced Warfighter was the game that scored the line between hardware generations the deepest, with its snazzy in-set video displays and billowing high resolution dust. Critics certainly thought so, and the game...
xino: exactly that’s why i love the 3DS. they are making hardcore games for it in 3D, you don’t even have...
HairyArse: I’m really excited about the 3DS and it was my pre-E3 tip to steal the show. Sounds like it’s...
dylantalon: The 3ds doesn’t require shutter glasses so you won’t see images popping out of the screen.
Adam Doree: The trick is depth “into” the screen, rather than stuff coming “out of” it. Stuff...
Porky: I can’t wait to try this. I just don’t believe things will pop out of the screen.
Joaquin Furtado: I admit, I have not came to this website in a very long time. nevertheless it absolutely was yet...
Edwin Evans-Thirlwell: So which is it, ‘partly’ or ‘fully’? For somebody who puts such stress...
MG: How about you do some research before making incorrect statements? Both Modern Warfare Reflex and World At War...
Edwin Evans-Thirlwell: The rights issue is an interesting one – as far as I know, both Ninty and Microsoft (via...
matt: yeah nintendo hold rights to the goldeneye franchise and it won go anywhere else i dont think thats what took...
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GoldenEye remakers not worried by middling Wii shooter sales (4)
Activision Producer doesn’t see platform as a ‘challenge’, hints at possible PlayStation Move port.
Ubisoft did not ‘sacrifice depth’ to put R.U.S.E. on console (1)
Producer: ‘we basically solved the remaining issue in console strategy gaming’.
Dead Rising films to get console exclusivity on Xbox Live (1)
Microsoft’s money-hat cannon works its magic once again.
Ubisoft: play co-op if you want the ‘real’ Future Soldier experience (0)
New Ghost Recon sets sights on ‘the experience or feeling of being a Spec Ops, with a team of friends.’
Assassin’s Creed franchise is ‘not going to be one a year’ (0)
Brotherhood developer: ‘there’s definitely going to be a gap between this opus of Assassin’s Creed and the next.’
Ubisoft: Assassin’s Creed co-op is ‘super-interesting’, but doesn’t make sense (1)
The idea could work from a ‘pure mechanical angle’, but would be hard to reconcile with the narrative.