Reviews

Impartial reviews for your game buying decisions.


Reviews
L.A. Noire – do we really want to play as cops?
May 25, 2011: REVIEW: What has the creator of The Getaway done so much better this time around?
Review: Rollgo for iOS – what is it, and should you care?
May 19, 2011: A textbook example of how to make a puzzler fit the platform.
Review: Can The Frist Templar take on Assassin’s Creed?
May 18, 2011: The Templars have popped up in video games before in the Broken Sword series, and most recently in the Assassin's Creed series as the bad guys. So does The First Templar make good use of these warrior monks?
Brink review: Parkour paradise or paradise lost?
May 10, 2011: Splash Damage once again find themselves in familiar territory. Should Brink be priority one on your objective list? Xbox 360 version tested.
Dead or Alive Dimensions review – is this Nintendo 3DS’ new fighting champ?
May 9, 2011: The first entry in the DoA series since Itagaki's departure, how does Team Ninja's greatest hits package stack up?
World of Goo iOS Review: I second that emulsion
May 5, 2011: Verdict on the iOS release of 2008's breakthrough indie hit.
Sanctum gives tower defense what it’s always needed: Swinging dance parties
April 29, 2011: Out now on Steam.
Review: Why it’s impossible to take anything seriously in Elements of War
April 27, 2011: Here's what we didn't like about this RTS.
Review: Is Portal 2 the best sequel of 2011?
April 19, 2011: Adam awakens from hypersleep to discover what makes Portal 2 special... and manages to write something about it.
Shooting’s all grown up on 3DS – Ghost Recon Shadow Wars review
April 19, 2011: With over thirty hours of singleplayer, is Ghost Recon worth a look... in 3D?
Super Street Fighter IV 3D Edition review
March 27, 2011: Capcom takes pavement pugilism to where it belongs -- the street. Are the gimmicks enough to make you leave your home?
Review: Why Pilotwings should be your first resort on 3DS
March 25, 2011: When viewed as a launch title Pilotwings Resort fulfills its remit perfectly.
Do we still care about motorbike games? MotoGP 10/11 reviewed
March 21, 2011: Now in its third year, we discover why Moto GP is strongerthan ever.
Who’s That Flying?! review – schmup, meet Horde mode
February 18, 2011: Verdict on the Steam version of MediaTonic's sideways-inclined alien discombobulator.
Breach review – the poor man’s Call of Duty
January 29, 2011: Atomic Games aims for a breakthrough, but the results are just broken. Verdict on the Xbox 360 version of the downloadable shooter.
Dead Space 2 review – real terror? Not really
January 25, 2011: We return to the void in EA's meaty, suspenseful sequel. Xbox 360 and PlayStation 3 versions tested.
LittleBigPlanet 2 review – Play, Create, Share, Iterate?
January 5, 2011: Sony's Next Next Big Thing hits our hard drives. Has Sackboy still got what it takes?
Battlefield Bad Company 2: Vietnam review
December 21, 2010: Charlie don't nerf. Our verdict on the throwback expansion pack. Xbox 360 version tested.
Donkey Kong Country Returns review
December 15, 2010: We hope you're ripe for a challenge as Kong's return to the old country has a difficulty curve steeper than one of his treasured bananas.
Assassin’s Creed: Brotherhood multiplayer review
November 26, 2010: Round two with Ubisoft's epic stab-em-up. Can multiplayer put a bit more spring in Brotherhood's step? Xbox 360 version tested.
Gran Turismo 5 review – better late than never?
November 24, 2010: Sony's long-in-the-tooth roadster finally reaches the tarmac. VGD investigates.
Call of Duty: Black Ops review – a tale of two shooters
November 22, 2010: Back in black? Our verdict on Treyarch and Activision's Cold War sales apocalypse. Xbox 360 version tested.
Sonic Colours review
November 18, 2010: Sonic drops his recent shade of embarrassed red for the altogether nobler blue sheen of days gone by in the excellent Sonic Colours.
Assassin’s Creed: Brotherhood campaign review
November 16, 2010: He ain't heavy, he's my brother - and he's got a crossbow aimed at your neck. VGD tucks into an Xbox 360 version of Ubisoft's third historical epic.
Need for Speed: Hot Pursuit – too hot to handle?
November 12, 2010: The need has never been more pressing. VGD slips behind the wheel of EA Criterion's bruising arcade racer.

 

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