Prince of Persia: The Forgotten Sands, then. Jogging over walls. Slashing sand demons. Reversing time. Not exactly earth-shatteringly original, is it? We bet Ubisoft doesn’t want you to think that. Oh wait, they do.
Speaking to us at a preview extravaganza a week or two back, Animation Director Jan-Erik Sjovall has described The Forgotten Sands as a “meat and potatoes” game, a return to “the normal way of doing things”.
“In this case it was more going back to the old Sands of Time approach,” he explained when asked whether the developer had carried over some of the previous game’s more ambitious elements. “Going back to the normal way of doing things. You have your acrobatics, you have your action sequences, and then you have boss fights where you get tested and where you progress the story.”
“Personally I think that Prince of Persia 2008 was a really good experiment, where we tried to lean ourselves out of that window, tried to approach story in a slightly different way – you really had act one, two and three, and their being triggered by certain kinds of events, one leads to the other – and now we’re going back to what they call in Germany ‘hausmannskost’, the meat and potatoes side of things.”
“This is not anything ground-breaking in terms of trying out new things,” Sjovall concluded. “New things was 2008. It was strangely perceived sometimes, but hopefully this will bring some peace to some of the hardcore fans.”
Would any of the said hardcore fans care to comment? (Give the full interview a spin first.)
The Xbox 360 and PS3 versions of The Forgotten Sands hit in May, with a PC release slated for June. Nintendo DS, PlayStation Portable and Wii versions – effectively different games – are also in development.