Items in out top five spotlight
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Is Binary Domain just a regular sci-fi third person shooter? June 15, 2011: Our impressions from the E3 build. |
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The FIFA 12 revolution? June 13, 2011: Our man in Zurich: If you didn’t already know, money makes the football world go round... |
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Peter Molyneux finally reveals the real Milo and Kate – Dimitri? June 7, 2011: Kinect was an E3 Microsoft highlight for the third year running – this time, thanks to software we might actually care about, including a new title from Lionhead. |
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Ninja Gaiden 3 is set in London June 1, 2011: ...and probably other places too. But definitely London. |
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What can console makers learn from Apple? June 1, 2011: Becoming a force in the gaming industry seemed to fall on Apple by accident... |
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Modern Warfare 3: Suppressing Fire June 1, 2011: Shellshock from the Modern Warfare announcement has left me wanting to roll with DICE. |
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FEATURE: Who are the best companions in FPS games? May 18, 2011: What makes a great buddy on your first person shooting adventures? We take a scientific approach to find out. |
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Wii 2: HD doesn’t mean high-end May 18, 2011: We need to eliminate the notion that HD graphics and Xbox 360-level processing power automatically equal an expensive premium device. |
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Dead or Alive Dimensions review – is this Nintendo 3DS’ new fighting champ? May 9, 2011: The first entry in the DoA series since Itagaki's departure, how does Team Ninja's greatest hits package stack up? |
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Wii 2, realistically speaking: 7 things to be pessimistic about Project Café May 3, 2011: Would it be unjust to think that compromise is lurking just around the corner? |
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Wii 2: Five ways Nintendo can win back hardcore gamers April 29, 2011: Will the Wii’s successor satisfy old-school Nintendo fans? One fan, VGD's Dylann Bobei, has some ideas about how it could. |
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Review: Is Portal 2 the best sequel of 2011? April 19, 2011: Adam awakens from hypersleep to discover what makes Portal 2 special... and manages to write something about it. |
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What’s so great about working for Video Games Daily? Find out here – we’re hiring! March 22, 2011: Former staff reveal how Kikizo didn't destroy their lives! |
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Do we still care about motorbike games? MotoGP 10/11 reviewed March 21, 2011: Now in its third year, we discover why Moto GP is strongerthan ever. |
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Call of Juarez: The Cartel – can the Wild Western outlive the Wild West? March 5, 2011: Ubisoft retrieves its cowboy hat from the attic. Preview with thoughts from Senior Producer Samuel Jacques. |
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Splash Damage’s Brink – the shooter of tomorrow? February 28, 2011: Is the Enemy Territory developer on the brink of greatness? VGD investigates. |
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Hunted: The Demon’s Forge – dungeon crawling for the Uncharted generation February 28, 2011: The cleavage ain't the only thing that's deep. Hands on with InXile Entertainment's mix of Gears and Diablo. |
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Kid Icarus: Uprising – so spectacular it’s agonising February 14, 2011: A sight for sore eyes in more ways than one. Hands-on with Nintendo's high-powered 3DS remake. |
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Virtua Tennis 4 Preview February 11, 2011: Following Virtua Tennis 2009, Sega neatly avoids a double fault by handing the racquet back to AM3. We catch up with producer Mei Kumagai. |
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BioWare on Dragon Age II – “we’ve hit a bit of a sweet spot” February 9, 2011: BioWare's Fernando Melo talks us through the action-strategy balancing act, rogue identity crises, sarcastic death yells, self-conscious narrators and (of course) saving the world. |
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Dragon Age II – Xbox 360 hands-on February 8, 2011: The sequel to BioWare's best-selling RPG ever goes under our microscope. Dragon punch, or a bit of a drag? |
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Valve talks Portal 2 – “more complexity, but not necessarily difficulty” February 8, 2011: Valve's Chet Faliszek talks us through PS3/Xbox 360 differences, the mechanics of co-op, building on Portal's award-winning narrative and "poking fun" at Half-Life. |
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Opinion: do rollicking good looks really matter any more? February 7, 2011: Is the game up for champions of technological overload? As anticipation for Next Generation Portable hits fever-pitch, VGD questions the wisdom of pushing the graphical envelope. |
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Portal 2 hands-on – a robot hug is worth a thousand words February 4, 2011: We get to grips with the sequel to Valve's quirky first-person puzzler. PS3 version tested. |
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Dead Space 2 review – real terror? Not really January 25, 2011: We return to the void in EA's meaty, suspenseful sequel. Xbox 360 and PlayStation 3 versions tested. |
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