Video Games Daily

Alan Wake Preview

We delve deep into the psyche of Remedy’s Oskari Häkkinen in the hope of uncovering some thrilling new details regarding a certain troubled author.

By Rupert Higham, March 6, 2010 (3) comments


alan-wake-preview-440


Shrouded in mystery for over half a decade, Remedy’s psychological thriller wears its influences on its sleeve – the troubled writer seeking inspiration in a mountainside retreat, the unexplained threat of a mysterious foggy presence wrapped up in tight episodic content, the use of a flashlight to exploit your enemy’s weakness.


If public response to James Cameron’s Avatar has taught us anything, it’s that people love a nice digestible analogy. Alan Wake is The Shining meets Lost in Luigi’s Mansion. Of course I do Remedy’s work a great disservice. It’s fair to say that survival horror games have waned in popularity over the last few years – clear evidence that the well had run dry or at least been clogged with the putrid remains of J-horror rejects, Romero zombie wannabies and Jacob’s Ladder-lifted twitching monstrosities.


In taking their lead from the psychological horror masters – Alfred Hitchcock, Stephen King and David Lynch – Remedy have created a world that is familiar enough to elicit feelings of discomfort and fear while exploring them in a medium than rarely looks beyond viscera for its thrills and scares.


alan-wake-2-420

Could these cryptic sreen shots could be from a cut-scene or does Alan get to go off-road?

We recently had the opportunity to speak to Remedy’s Head of Franchise Development, Oskari “Ozz” Häkkinen to learn more as Alan Wake emerges from a long slumber. “Alan Wake’s been in development for about five years which is a long time obviously, but we’re a small studio of about fifty people. It’s been a labour of love,” says Ozz, casually revealing that one of Microsoft key exclusive triple A blockbuster titles has been in the hands of a mere 50 people. XBLA games have 50 person development staff. Handheld titles even. It’s a testament to the exceptional ambition and build quality of the game that it’s so surprising to learn how few people were involved in realizing such a product.


alan-wake-3-420

Alan Wake doesn't look like your average hero - just a regular guy in an extraordinary situation. At least that's what how he's explaining those goofy genetics to his children.

A portion of that protracted development time can be attributed to building a proprietary engine: “We looked out for gaming engines that could play with this light and dark mechanic that we needed and we realised quite soon that there wasn’t anything out there that could do it”, says Ozz. The resistance to fall back on restrictive and expensive middleware has proved to be a wise, if time consuming, choice. Alan Wake is an extraordinary-looking game, rich with dense foliage, dramatic lighting and genuinely perceptible depth of field.


Posted in Previews, Spotlight, and tagged with , , , .

3 Responses to “Alan Wake Preview”

  1. Brush says:

    Excellent

    I assume he’s Ok with being called Ozz?

    Saw a preview on you tube, expecting this guy to sound very finnish like Sam Lake…but he sounds East London if anything

    it’s good that they don’t make games in finnish tbh and translate, because it seems to be one of the most complex languages in the world, double K’s and double I’s all over the shop

  2. Rupert Higham says:

    It’s on his business card and that’s how he introduced himself so it would’ve rude to be all formal after that. Nice fellow.

  3. ys says:

    Off topic : not sure if the double letters themselves make the language complex. Dutch for example is also filled with kk, ee, aa, oo, uu, etc.

    On topic : the game is looking great.

Leave a Reply

Video Games Daily:

Kikizo Network:

Trade your games in digitally for new games
See All

Latest Reviews

Crackdown 2 Review: down in the dumps

Crackdown 2 Review: down in the dumps (2)

Ruffian Games attempts to deliver on the original Crackdown’s potential, but never quite leaves the launch pad.

Metal Gear Solid: Peace Walker Review (2)

One sneak too many for Snake or should we give Peace a chance?

Blur Review (0)

Bizarre Creations’ most violent racer yet brings power-ups to the people. Xbox 360 version tested.

Super Mario Galaxy 2 Review (8)

A treasure trove of galactic proportions. Mario gets himself lost in space a second, glorious time.

Red Dead Redemption Review (1)

We look Rockstar’s gift horse in the mouth. Is it worth your fist full of dollars? PS3 version tested.

Prince of Persia: The Forgotten Sands Review (12)

Unforgettable or best forgotten? VGD joins Ubisoft’s royal ninja for his fifth home format tour of the unforgiving desert. PlayStation 3 version tested.

The Top 50 Names in Games We Ever Interviewed
See All

Newsfeed

Darkstalkers may be too hardcore for 3D (0)

Marvel Vs Capcom 3 producer on why certain sex-changing super moves didn’t make the cut, and the terrible ‘memory hunger’ of the Darkstalkers cast.

Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be? (8)

EA’s premiere shooter developer has something cooking. What could it be?

Green Man Gaming reveals PC summer offers (0)

Metacritic “Sizzling 70s” and more up for grabs.

Interview: Ed Fries reveals Halo 2600 (7)

Exclusive catch-up with the Microsoft Game Studios vet as he surprises fans with a Halo title that’s straight out of left field.

Bungie’s multi-platform project may not be a shooter (0)

‘We’re not quite ready to pin down a genre yet.’

Bungie: we will never charge for full online experience (4)

Halo Reach Campaign Director: ‘I think our philosophy is probably always going to be you should never have to pay for core entertainment, for core enjoyment.’

We Name the Top 65 Games of the Noughties

Latest Comments

Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be? (8)

Mike: I agreed so much with this article that I decided to put my real name. Remember the past generation of games?...

Conviction dev “hungry” for Splinter Cell movie (8)

Emre: Splinter cell would be an amazing movie but I suggest downplaying the past games into maybe a flashback at the...

Jon: I’m sure a good make-up artist can give Michael Ironside some hair

Prince of Persia: The Forgotten Sands Review (12)

sachin: The Prince’s journey will never end. We expect the POP games to be as good as Warrior Within but every...

thoi meitei: i had played all the versions of “PRINCE OF PERSIA” except this version.i will continue...

Conviction to get Spies vs Mercs after all? (25)

SplinterCellJunkie: Personally, I bought Splinter Cell: Conviction for two reasons (both of which went down the...

Spence: I bought 4 splintercell choas theories, pandora tomorrows, got four xboxs, fours tvs, router, 4 ehternets, 2...

Spence: Amen to that brother.

Hot new Japanese release: Neo-Geo Online Collection Complete Box (PS2) (2)

gouki: we need this in USA,Canada and Europe.

Heavy Rain Review (9)

Christmas Ape: Awkward jerks of the controller and painfully cramping finger layouts: the “slowly drag the...

The History of First Person Shooters

Our Friends

Green Man Gaming

Trade your games in digitally for new games!

UK Resistance

Once you've met Gary there's no going back.

VG247

Pat's comprehensive video game news site.

VVV Gamer

If you like racing games, Alan's your man.

Strategy Informer

Jamie helps to feed your games addiction.

AATG

Check out this quality site by our pal Richard.

GameRankings

Taking the best game reviews (and ours)...

Metacritic

...in order to come up with press averages.